๐Ÿ“ขSonic์˜ ์‹ฌ์žฅ, Shadow ๊ทธ๋ฆฌ๊ณ  ๊ทธ ์†์—์„œ ๋›ฐ๋Š” Orbs L3์˜ ๊ธฐ์ˆ  (๊ธ€ ์†์— ๋ณด๋ฌผ์ด ์ˆจ๊ฒจ์ ธ?) โ–ช๏ธ๋งŽ์€ ๋ถ„๋“ค์ด ์†Œ๋‹‰ ์‹œ์ฆŒ 2 ๋ณด์ƒ์„ ์œ„ํ•ด ํ™œ๋™์„ ํ•˜๊ณ  ๊ณ„์‹œ๋Š”๋ฐ์š”. ์˜ค๋Š˜์€ ๊ฑฐ์˜ ์•„๋ฌด๋„ ๋ชจ๋ฅด๋Š” ์†Œ๋‹‰์˜ ํ˜‘์—… ํ”„๋กœ์ ํŠธ๋ฅผ ์†Œ๊ฐœ ํ•  ๊นŒ ํ•ฉ๋‹ˆ๋‹ค. โ–ช๏ธ๊ทธ๊ฒƒ์€ ๋ฐ”๋กœ ์ œ๊ฐ€ ๋ฒจ๋ฆฌ๋ฐ์ดํ„ฐ๋กœ ์žˆ๋Š” ORBS๋ผ๋Š” ํ”„๋กœ์ ํŠธ ์ž…๋‹ˆ๋‹ค. ^^ โ–ช๏ธ์‚ฌ์‹ค Sonic ์ฒด์ธ @SonicLabs ์ด์•ผ๊ธฐํ•  ๋•Œ ๋น ์ง€๋ฉด ์•ˆ๋˜๋Š” ๊ฒƒ์ด ์žˆ์Šต๋‹ˆ๋‹ค. โ–ช๏ธ๋ฐ”๋กœ Shadow Exchange, Sonic ์ƒํƒœ๊ณ„์˜ ๋Œ€ํ‘œ DEX์ด์ž, Concentrated Liquidity ๊ธฐ๋ฐ˜์œผ๋กœ ๋น ๋ฅด๊ฒŒ ์„ฑ์žฅ ์ค‘์ธ ํ•ต์‹ฌ ํ”Œ๋žซํผ์ž…๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ Shadow์˜ ์ด๋Ÿฌํ•œ ๊ฒฝ์Ÿ๋ ฅ, ๊ทธ ์•ˆ์—๋Š” ์˜ค๋ธŒ์Šค(Orbs) ์˜ ๊ธฐ์ˆ ์ด ๋…น์•„ ์žˆ์Šต๋‹ˆ๋‹ค. 1. Shadow=Sonic์˜ ๋Œ€ํ‘œ DEX ํ˜„์žฌ Shadow๋Š” Sonic ์ฒด์ธ ๋‚ด์—์„œ ๊ฐ€์žฅ ๋†’์€ ๊ฑฐ๋ž˜๋Ÿ‰๊ณผ ์œ ๋™์„ฑ ์ ์œ ์œจ์„ ๊ธฐ๋ก ์ค‘์ž…๋‹ˆ๋‹ค. ์ง‘์ค‘ํ˜• ์œ ๋™์„ฑ(Concentrated Liquidity) ๊ตฌ์กฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ, Uniswap v3 ์ด์ƒ์˜ ์ •๊ตํ•œ LP ๋ฉ”์ปค๋‹ˆ์ฆ˜์„ ์ œ๊ณตํ•˜๊ณ  ์žˆ์ฃ . Sonic์ด ๋ชจ๋“ˆํ˜• L1๋กœ์„œ ๋น ๋ฅธ ์†๋„์™€ ์ €๋ ดํ•œ ์ˆ˜์ˆ˜๋ฃŒ๋ฅผ ๋‚ด์„ธ์šด๋‹ค๋ฉด, Shadow๋Š” ๊ทธ ์œ„์—์„œ ์‹ค์งˆ์ ์ธ ๊ฑฐ๋ž˜์™€ ์œ ๋™์„ฑ์˜ โ€˜ํ•ต์‹ฌ ํ—ˆ๋ธŒโ€™ ์—ญํ• ์„ ์ˆ˜ํ–‰ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. 2. ๊ทธ Shadow ์•ˆ์—์„œ ์ž‘๋™ํ•˜๋Š” Orbs L3 โ–ช๏ธOrbs L3๋Š” ํŠน์ • ์ฒด์ธ์ด ์•„๋‹Œ, ์˜ค๋ธŒ์Šค๊ฐ€ ๊ตฌ์ถ•ํ•œ ํƒˆ์ค‘์•™ํ™” ์‹คํ–‰ ๊ณ„์ธต(Layer-3 Execution Layer) ์„ ๋œปํ•ฉ๋‹ˆ๋‹ค. โ–ช๏ธ์‰ฝ๊ฒŒ ๋งํ•ด, โ€œ์˜ค๋ธŒ์Šค๋Š” L1(์˜ˆ: ์ด๋”๋ฆฌ์›€) ์œ„์—์„œ ๋Œ์•„๊ฐ€๋Š” L2 ์œ„์—, ๋‹ค์‹œ ์ž๋™ํ™”์™€ ์‹คํ–‰์„ ๋‹ด๋‹นํ•˜๋Š” L3 ์ธํ”„๋ผ๋ฅผ ์ œ๊ณตํ•œ๋‹ค.โ€ ๋ผ๊ณ  ์ƒ๊ฐ ํ•˜์‹œ๋ฉด ๋ฉ๋‹ˆ๋‹ค. โ–ช๏ธ์ค‘์š”ํ•œ ๊ฒƒ์€ ์˜ค๋ธŒ์Šค์˜ L3๋Š” ๋‹จ์ˆœํ•œ ๊ฐœ๋…์ด ์•„๋‹ˆ๋ผ, ์ด๋ฏธ ์‹ค์ „์—์„œ ์ž‘๋™ ์ค‘์ธ ๊ธฐ๋Šฅ ํ˜• ์ธํ”„๋ผ ์ œํ’ˆ๊ตฐ์ž…๋‹ˆ๋‹ค. โœ”๏ธ๋Œ€ํ‘œ์ ์ธ ์•„๋ž˜์™€ ๊ฐ™์€ ์„œ๋น„์Šค๋“ค์ด ์žˆ์Šต๋‹ˆ๋‹ค. โ–ช๏ธdTWAP (Decentralized Time-Weighted Average Price): ์‹œ์žฅ ์ถฉ๊ฒฉ์„ ์ตœ์†Œํ™”ํ•˜๋ฉฐ ์žฅ์‹œ๊ฐ„์— ๊ฑธ์ณ ์ฃผ๋ฌธ์„ ์ž๋™ ๋ถ„ํ•  ์‹คํ–‰ โ–ช๏ธdLIMIT (Decentralized Limit Order): ์ค‘์•™ํ™” ๊ฑฐ๋ž˜์†Œ์ฒ˜๋Ÿผ ์ง€์ •๊ฐ€ ์ฃผ๋ฌธ์„ ์˜จ์ฒด์ธ์—์„œ ์ˆ˜ํ–‰ โ–ช๏ธLiquidity Hub: ์—ฌ๋Ÿฌ ์œ ๋™์„ฑ ํ’€์˜ ๊ฐ€๊ฒฉ์„ ์ž๋™ ๋น„๊ตยท์ตœ์ ํ™” ์ด ์ค‘์—์„œ dTWAP๊ณผ dLIMIT๊ฐ€ Shadow์— ํ†ตํ•ฉ๋˜์–ด, ์‚ฌ์šฉ์ž๋Š” ๋‹จ ํ•œ ๋ฒˆ์˜ ํด๋ฆญ์œผ๋กœ๋„ ํƒˆ ์ค‘์•™ํ™”๋œ ์ž๋™ ๊ฑฐ๋ž˜ ํ™˜๊ฒฝ์„ ๊ฒฝํ—˜ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋œ ๊ฒƒ ์ž…๋‹ˆ๋‹ค. ์ฆ‰, Shadow๋Š” Sonic์˜ DEX์ด์ง€๋งŒ, ๊ทธ ์—”์ง„๋ฃธ์—๋Š” Orbs L3๊ฐ€ ๋Œ์•„๊ฐ€๊ณ  ์žˆ๋Š” ์…ˆ์ž…๋‹ˆ๋‹ค. 3. ๊ธฐ์ˆ ์  ๊ตฌ์กฐ๋กœ ๋ณธ ๊ด€๊ณ„ ๊ด€๊ณ„๋ฅผ ๋„์‹์œผ๋กœ ํ‘œํ˜„ํ•˜๋ฉด ์ด๋ ‡๊ฒŒ ์ •๋ฆฌ๋ฉ๋‹ˆ๋‹ค Layer 1: Sonic Chain (๊ธฐ๋ณธ ์ธํ”„๋ผ) Layer 2: Shadow DEX (์œ ๋™์„ฑยท๊ฑฐ๋ž˜ ํ”Œ๋žซํผ) Layer 3: Orbs L3 (์ž๋™ํ™”ยท์‹คํ–‰ ์—”์ง„) ์ด ๊ตฌ์กฐ์—์„œ Shadow๋Š” ์˜ค๋ธŒ์Šค์˜ L3 ์ธํ”„๋ผ๋ฅผ ํ†ตํ•ฉํ•ด ์ž์ฒด DEX๋ฅผ ํ•œ ๋‹จ๊ณ„ ์ง„ํ™” ์‹œํ‚จ ํ˜•ํƒœ์ž…๋‹ˆ๋‹ค. 4. ์™œ ์ค‘์š”ํ•œ๊ฐ€? ์ด ํ†ตํ•ฉ์€ DEX๊ฐ€ CEX์˜ ๊ธฐ๋Šฅ์„ ์™„์ „ํžˆ ๋Œ€์ฒดํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅ์„ฑ์„ ๋ณด์—ฌ์ฃผ๋Š” ์‚ฌ๋ก€์ž…๋‹ˆ๋‹ค. ๊ณผ๊ฑฐ์—” โ€œํƒˆ์ค‘์•™ํ™” ๊ฑฐ๋ž˜์†Œ๋Š” ๋А๋ฆฌ๊ณ  ๋ถˆํŽธํ•˜๋‹คโ€๋Š” ์ธ์‹์ด ๊ฐ•ํ–ˆ์ง€๋งŒ, Orbs L3์˜ ๋“ฑ์žฅ์œผ๋กœ ์ž๋™ํ™”, ์ง€์ •๊ฐ€, ๋ณตํ•ฉ ์ „๋žต ์‹คํ–‰์ด ๊ฐ€๋Šฅํ•ด์ง€๋ฉด์„œ DEX์˜ ํ•œ๊ณ„๊ฐ€ ์‹ค์งˆ์ ์œผ๋กœ ๋ฌด๋„ˆ์ง€๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. Sonicโ€“Shadowโ€“Orbs์˜ ์‚ผ๊ฐ ๊ตฌ์กฐ๋Š” ์†๋„+์œ ๋™์„ฑ+์ž๋™ํ™” ๋ผ๋Š” ์„ธ ๊ฐ€์ง€ ์ถ•์„ ์™„์„ฑํ•˜๋ฉฐ, DeFi์˜ ์ƒˆ๋กœ์šด ๋ ˆ์ด์–ด๋ฅผ ๋งŒ๋“ค์–ด๊ฐ€๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. 5. ๊ฒฐ๋ก  Sonic์€ ๋น ๋ฅด๋‹ค. Shadow๋Š” ์œ ๋™์„ฑ์„ ๋ชจ์€๋‹ค. ๊ทธ๋ฆฌ๊ณ  Orbs๋Š” ๊ทธ ์œ„์—์„œ โ€˜์ž๋™ํ™”๋œ ๋‡Œโ€™๋ฅผ ์ œ๊ณตํ•œ๋‹ค. ์ด ์„ธ ๊ฐ€์ง€๊ฐ€ ๋งž๋ฌผ๋ฆฌ๋ฉฐ ๋งŒ๋“ค์–ด๋‚ด๋Š” ์ƒํƒœ๊ณ„๋Š”, DeFi 3.0์˜ ํ‘œ์ค€์œผ๋กœ ์ง„ํ™”ํ•˜๊ธฐ๋ฅผ ๊ธฐ๋Œ€ ํ•ด ๋ด…๋‹ˆ๋‹ค. โ–ช๏ธํ˜„์žฌ ์†Œ๋‹‰์„ ํฌํ•จํ•˜์—ฌ 24๊ฐœ์˜ DEX์—์„œ ์˜ค๋ธŒ์Šค์˜ L3 ์ œํ’ˆ์„ ์‚ฌ์šฉํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. โ–ช๏ธKBW์—์„œ ๋ฐํ˜€์ง„ ์ •๋ณด์— ์˜ํ•˜๋ฉด ์ง€๊ธˆ๊นŒ์ง€ ์•ฝ 70์–ต์› ๊ฐ€๋Ÿ‰์˜ ๋งค์ถœ์ด ๋ฐœ์ƒํ•œ ๊ฒƒ์œผ๋กœ ์•Œ๋ ค์ ธ ์žˆ์œผ๋ฉฐ ํ–ฅ ํ›„ ๋งค์ถœ ์ฆ๊ฐ€ ์†๋„๋Š” ๋”์šฑ ๊ฐ€์†ํ™” ๋  ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒ ํ•ฉ๋‹ˆ๋‹ค. โ–ช๏ธํ˜„์žฌ ์˜ค๋ธŒ์Šค๋Š” ์ง€์†์ ์œผ๋กœ ๋ฐœ์ƒํ•˜๋Š” ๋งค์ถœ์„ ์–ด๋–ป๊ฒŒ ํšจ๊ณผ์ ์œผ๋กœ ํ† ํฐ์ด์ฝ”๋…ธ๋ฏน์— ๋ฐ˜์˜ ํ•  ์ง€ ์ง€์†์ ์œผ๋กœ ์ปค๋ฎค๋‹ˆํ‹ฐ์™€ ๋…ผ์˜ ์ค‘์— ์žˆ์Šต๋‹ˆ๋‹ค. ์•ž์œผ๋กœ ์˜ค๋ธŒ์Šค @orbs_network ํ–‰๋ณด๋ฅผ ๊ผญ ์ฃผ๋ชฉ ํ•ด ๋ณด์‹œ๊ธฐ๋ฅผ ๋ฐ”๋ž๋‹ˆ๋‹ค !! ๊ฐ€์žฅ ์ธ์ƒ ๊นŠ์€ ๋Œ“๊ธ€ ๋‚จ๊ฒจ์ฃผ์‹  ํ•œ ๋ถ„์„ ํ•ธ๋“œํ”ฝ ํ•˜์—ฌ ์ง€๊ธˆ ํ•ซํ•œ ๋ญ”๊ฐ€๋ฅผ ์ œ๊ฐ€ ๋…ธ๋ฏธ๋„ค์ด์…˜ ํ•ด๋“œ๋ฆฌ๊ฒ ์Šต๋‹ˆ๋‹ค !! ^^ (์ฒ™ํ•˜๋ฉด ์••๋‹ˆ๋‹ค ใ…‹ใ…‹) ๐Ÿ“ข The Beating Heart of Sonic /Shadow, and the Orbs L3 Technology Powering It Many of you are actively participating in Sonic Season 2 for rewards. But today, Iโ€™d like to introduce a collaboration within Sonic that almost no one talks about and it happens to involve Orbs, the project for which I serve as a validator. ๐Ÿ˜Ž 1๏ธโƒฃ Shadow The Flagship DEX of Sonic When we talk about the Sonic chain, one name that canโ€™t be left out is Shadow Exchange the leading DEX of the Sonic ecosystem, built on Concentrated Liquidity and growing rapidly. Currently, Shadow records the highest trading volume and liquidity share on Sonic. It offers a refined LP mechanism, even beyond Uniswap v3, leveraging Sonicโ€™s modular L1 infrastructure, where ultra-fast transactions and low fees allow Shadow to serve as the true liquidity hub of the chain. 2๏ธโƒฃ Inside Shadow The Orbs L3 Engine Orbs L3 isnโ€™t a chain itself; itโ€™s a decentralized execution layer built by Orbs. Think of it this way: โ€œOrbs sits on top of L1s (like Ethereum) and L2s โ€” providing automation and on-chain execution as an L3 infrastructure.โ€ Whatโ€™s important is that Orbs L3 isnโ€™t just theoretical itโ€™s live and functional, powering real DeFi products today. Here are some of the core L3 modules currently in production: ๐Ÿ•’ dTWAP (Decentralized Time-Weighted Average Price): splits large trades into smaller ones over time to reduce market impact. ๐ŸŽฏ dLIMIT (Decentralized Limit Orders): enables true limit orders on-chain, like centralized exchanges. ๐Ÿ’ง Liquidity Hub: automatically scans and routes liquidity across pools for best execution. Among these, dTWAP and dLIMIT have been integrated directly into Shadow, allowing users to experience fully automated and decentralized trading with just one click. In short โ€” Shadow may be Sonicโ€™s DEX, but its engine runs on Orbs L3. 3๏ธโƒฃ The Technical Relationship You can visualize the architecture like this Layer 1: Sonic Chain (Base Infrastructure) Layer 2: Shadow DEX (Liquidity & Trading Platform) Layer 3: Orbs L3 (Automation & Execution Engine) Shadow integrates the Orbs L3 infrastructure to push its DEX capabilities one level higher a true evolution of what decentralized exchanges can offer. 4๏ธโƒฃ Why It Matters This integration demonstrates that DEXs can now rival CEXs in functionality. For years, decentralized exchanges were considered slow and limited. But with Orbs L3, automated execution, limit orders, and complex trading strategies are now fully on-chain breaking through the long-standing barriers of DeFi usability. The Sonicโ€“Shadow Orbs triangle completes the trifecta of Speed+Liquidity +Automation, paving the way for a new DeFi layer altogether. 5๏ธโƒฃ Conclusion Sonic is fast. Shadow gathers liquidity. And Orbs provides the โ€œautomated brainโ€ that powers it all. Together, these three form an ecosystem that could become the blueprint for DeFi 3.0. ๐Ÿ’ก Additional Insights Orbsโ€™ L3 products are now integrated into 24 DEXs, including Shadow on Sonic. According to information revealed during KBW, Orbs has already generated approximately โ‚ฉ7 billion KRW (~$5 million USD) in revenue, and that number is accelerating rapidly. The Orbs team is currently working with the community on how to incorporate these recurring revenues into its tokenomics model for long-term sustainability. Keep a close eye on @orbs_network the next phase of DeFi automation is already here. ๐Ÿš€ @orbs_network @JapanOrbs @orbs_korea @Hammer86R
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