Are there still players in Dota 2? How long does it take to match in the ranked ladder now?
The biggest magic of Dota 2 lies in the fact that after I uninstalled it 8 years ago, I never dared to install it again.
Back when I was in school, I probably uninstalled and installed Dota 2 dozens of times, while I estimate I did the same with Honor of Kings hundreds of times. The highest was uninstalling and installing it more than ten times in one day. I kept jumping between wanting to play and regretting wasting time after playing.
Fortunately, I haven't played Dota for 8 years, and I haven't played Honor of Kings for a year and a half. I also dare not touch Romance of the Three Kingdoms 11. Occasionally, I play Age of Mythology because my office computer is set up for it, and it runs quickly, haha.
"The Unique Path of Wildcard I Hope For: Taking Off from Web2, Then Turning Back to Ignite Web3"
Due to the recent lack of significant actions from Wildcard, I've noticed that everyone in the DC has started to worry. Aside from the EX events and the meta predictions ongoing, other anticipated news has yet to materialize.
Like everyone else, I am also looking forward to the empowerment of NFTs, the team token retention mechanism, and when the purchase of $WC will go live. After all, we all have a Web3 mindset.
But from another perspective, it seems the team is focusing their main efforts on the Web2 space:
DreamHack — the world's largest digital culture and esports event, Wildcard has already appeared on the webpage.
Steam Next Fest — we will have to wait until around October 13 to see if Wildcard appears on the homepage.
This is different from the path of Axie and running shoes. Axie broke through from Web3 to influence Web2, while Wildcard may first make a name in Web2 and then feed back into Web3. (By the way, the founder of Axie is also very optimistic about Wildcard and has had in-depth discussions with Paul.)
I also suggested in the DC — if Wildcard could launch on mobile, it would be a qualitative change. Not everyone has a high-end computer, but everyone has a mobile phone. Just like Hearthstone and Honor of Kings, you can easily play a game anytime, anywhere. Wildcard's 2v2 fast-paced mode is naturally suited for mobile.
As a player who has been with Dota 1 all the way, I sincerely feel that Wildcard has high gameplay and competitiveness. For players who are already tired of 5v5 MOBAs, this 2v2 card-throwing MOBA is a brand new experience, almost a pioneering effort in the field.
Imagine this:
Web2 — Selling card packs and skins on mobile, replicating Hearthstone's annual revenue of 400-500 million dollars, or even the miracle of "Zhao Yun: Heart of the Engine" breaking 100 million on the first day in Honor of Kings.
Web3 — Using the economic system to feed back into the community, forming a growth flywheel.
If Wildcard can explode in Web2, Web3 will definitely take off alongside it. I sincerely hope it can ignite this year! Three years together, the future will surely resonate.


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