Matt Clarke, Tech Lead at @ToTheSky, shares a behind-the-scenes look at how the UE5 Gameplay Ability System, Lumen, Niagara, and Unreal Insights helped their small team break barriers with @GODBREAKERS. See what he has to say and get the game tomorrow on EGS 🧵
“Gameplay Ability System (GAS) is the bedrock of our gameplay systems. Almost everything in the game is an ability. This really accelerated our development as it works very well in multiplayer. GAS has empowered both our engineers and designers to create interesting gameplay.”
“Lumen's real time lighting is perfect for procedurally generated worlds where baked lighting wouldn't give us the results we wanted. Lumen has saved us a lot of time while also increasing visual fidelity, and we like that what you see is what you get.”
“Niagara is a powerful tool that allows us to create striking VFX that fits our stylized look. With the flexibility given by custom modules we could take the VFX to where we really wanted it to be, while still being performant.”
“Unreal Insights is a great tool and really enabled us to reach 60 fps on all platforms, including Steam Deck. It helped us hit one of our main goals of having smooth and responsive combat at all times.”
“UE5 gave us the freedom to focus on the fun parts of game development, and remove a lot of barriers a small team like ours would otherwise face. We hope players will feel the same fun we had when they get to play GODBREAKERS on the 23rd of October!”
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