Seeing that everyone has been discussing a lot about #Virtual these days, I will talk about what I think $Virtual looks like from the perspective of an old leek who doesn't make money, especially the gameplay of Genesis Launches:
A month ago, I invested $10,000 to try, how did I make it, and now I basically understand the whole mechanism of playing new, and to sum it up: it's really a game that doesn't squeak!
How many times are others.,And I calculated it was a loss.,Later, I found out that this game can only let more people come in before you can solve it.,This will naturally lead to two behaviours.,One is that the people who come in desperately shout how many times they have earned but just don't talk about the gameplay.,Wait for you to come in; One is to play one without squeaking, and wait for the return to unbundle to release the pledge;
The thing that passed $Virtual really found that there are too few KOLs who tell the truth, and it's all the ass that decides the head!
1. First of all, congratulations to the people who make money, every day I hear you say how many times the xx project has earned a new one, but few people say, how many times does this come about, how much can be invested, I think if there is no position, how many times to earn seems to be just a thing that will make others anxious; In addition, recently $Virtual cooperated with Kaito to engage in that new points, and saw a bunch of people shouting how many times, the fact is that most of them have been set, and then they are waiting for the return to the capital, after returning to the capital, it is really difficult to make much money;
2. Regarding the mechanics of Genesis Launches, this is the most important part of @virtuals_io, and the mechanics are as follows:
Pledge, or pledge! You have to pledge $Virtual or $Vader to get points, use points to participate in the ido on Genesis Launches, the points you get by staking are the basis for you to participate in ido, no points are not eligible, points +566 (most, can be lower than this data)$Virtual is the highest standard, when you play a new one, it will allocate a quota to you according to the situation of the whole network, and after the quota is allocated, use $Virtual to buy, The amount allocated to you will be deducted from the $Virtual you invested, and when the time is up, you can claim your points, and the remaining $Virtual will be returned to your wallet address, but the points are completely consumed;
Here's an important point, the more points you have, the more you will participate in the IDO, and this point is the soul of the whole mechanism, and everyone will work hard around how to have more points;
At present, there are two ways to get points, one is to pledge $Virtual and $Vader, and the other is to increase the score of yaps, which is also the place where the handicap is very criticised, regardless of whether the project is good or bad, the KOL praises it, for the points you want;
3. About the pledge mechanism of $Virtual and $Vader: the longer the pledge period, the more points will be, from the pledge 1 week to the pledge for 52 weeks, once the pledge is in, the time is not enough to get it back, many people in order to be able to get more points, pledge a very long time period, which will face the risk of falling currency prices, in fact, all pledge coins are facing this problem, once the pledge cycle is extended, the loss and payback cycle caused by the fall in the currency price is an uncertain thing; If the pledge period is very long and there is no hedging, it is basically a waste + loss, because the cost of playing a new IDO is really rich on paper;
4. About IDO projects, this is something that many people don't mention, it's really ingenious design at every step, almost all IDO projects on the platform have a lock-up period, if you sell the coins after playing a new one, you may sell them at a high price, but the price is that there is a 10-day cooling-off period, that is, the price of selling the coins during the lock-up period, and the platform will not give you pledge points for 10 days!! Here is the point! 10 days for a meme, is a long-lasting existence, I don't know that the world has changed, many people should fall into this trap, because our first reaction is to get the currency and sell it as soon as possible, but the platform allows you to sell, after selling you will not have any points for 10 days, you will have no chance to play new at all!
5. If you see this, look back and see the first few steps, is it similar, there is nothing new, and the logic of pledge + points is repeated again, which reminds me of the $turt of the year;
6. With the quality of the project and the pull effect after IDO, all the initiative is not in your hands, and your coins are still pledged; Most of the projects are split disks, and it really takes a lot of time + luck to choose gold from a pile of garbage;
7. At present, the whole model of $VIRTUAL is basically reduced to a game of large households, your early cheap chips are more, you will get more points, and the amount of participation in IDO will be more, and large accounts will have an advantage, if you are a retail investor who is entering now, forget it, you have any advantage, if you are really optimistic, it is better to buy some $Virtual and $Vader at the bottom;
8. I went to participate in $Virtual a month ago, the purpose is to understand the gameplay of Genesis Launches, the $Virtual bought by 2-2.4u is now 1.6u, the $Vader bought is doubled, and the 10-day cooling-off period is not scored;
Just do a sharing and output, but, I don't participate deeply, maybe the essence has not been gotten, I hope the great god brings more!
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